![]() Attacks can disrupt enemies, and so faster attacks are better than slower attacks, and ranged attacks are better than melee attacks. ![]() In some games, a simple control scheme can still result in complex and difficult battles, but not in Silverfall. Describing it as "B-grade" but worth a look if you are aware of the shortfalls, the score is 7.1/10. GameBanshee has kicked up a review of Silverfall. Chained actions are at the core of the system. The player is required to think through the moves they will use in combat, much like in Magic: the Gathering. But to keep the tactical feeling a companion system provides, we decided to have very specific skills. It was decided to get rid of companions and have more enemies on screen instead. We had to focus on monsters and the way you get rid of them, on character development, on items, and on this so-difficult-to-catch-and-give-birth-to ‘feeling of power’. Silverfall is above all a hack ’n’ slash. These three features were the most problematic for us. The companion system, the vast open levels, and the specific look and feel of the game (using outlines on characters for a kind of cell shading effect) round out what makes Silverfall PC unique. I'm not sure if we'll follow the development of Silverfall on the PSP but here's a dev diary on the porting design at Worthplaying: This means that in a crowd of enemies you will be clicking your way into the RSD (repetitive strain disorder) emergency room! As you could guess, if you are dual-wielding weapons you want to use the double-attack most of the time since the attack bonus greatly outstrips any loss of defense (which you can also make up with armor). Right-clicking unleashes a single magical attack on a target that consumes Chi power - these are spells like Fireball or special melee attacks like Double-Strike. Left-clicking performs the action currently assigned to that button - either melee, ranged or elemental attack - continuously on the selected target until it is dead. So how does Silverfall play? Well, this is ultimately where the game falls from the dizzying heights of excellent visuals to the mediocre execution of a standard click-attack combat-fest. Here's a sample:Īll of the character development and equipment and graphics goodness doesn't mean anything if the gameplay isn't fun and engaging. Mike "txa1265" Anderson puts Monte Cristo's stylish action/RPG Silverfall through its paces.
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