This is where coverage comes into play.Ĭoverage is the simplest way of evaluating a mining drill blueprint and puts a number on how compact a design is. You want as many mining drills on the ore patch as you can if you want to get ore the fastest. In this stage of the game, the amount of ore you can get is limited by the size of the ore patch. Ore patches might be few and far between, and to feed a growing factory you need to get the ore out of them as quickly as you can. Once you acquire better gear and begin to deplete your starting ore patches, you need to search out new ore patches to acquire more minerals. Most important when ore production is limited by the size of the ore patch Factors that go into the ease of building are: types of components needed, number of different components needed, ability to be built without bots, rectangular tiling, size, ability to let players walk through, ease to hook up power/outputs/inputs, etc. Ease becomes less important in the mid-game as you gain access to personal roboports and mass production of belt components.Įase on these designs is given as a score with 10 being the highest and 1 being the lowest. Designs with a very low ease might need late game components, not tile in a square grid, or even need multiple blueprints to set up properly. The designs M1 and B1 are very easy to build. Designs with high ease are easy to build with starting game components. Ease is a vague term for the fuzzy value of simple and not much game progression needed to build a design. The need for ease of building is the first limitation that players in the early game run into. Most important when ore production is limited by materials used to build Get people to show me their awesome designsįor the first point, here is a link to an Imgur album with a host of practical and semi-practical designs, as well as a link to Factorio Prints where you can download the entire book of blueprints yourself. Provide and show the use for different mining drill blueprints for all stages of the gameĮxplain some limits a mine can have and demonstrate the metrics that show how well a mine design can overcome them I decided to make a new guide and blueprint book for miners of all skill levels that I hope will accomplish 3 things. Especially with the ability to research technology to increase the productivity bonus on mining drills, extra long underground belts, and the sexy new mining drill graphics, the time is right to come back and make a guide to help explain some concepts. Since coming back to Factorio after a few years hiatus I decided to update my guide to mining drill layouts that I made a looong time ago.
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